Rick Davidson – Unreal Engine Cinematic Creator
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Lights, Camera, Action! Unreal Engine Cinematic Creator
Learn how to use Sequencer in UE4 to create cinematic cut scenes and gameplay moments.
Using Unreal Engine 4’s Sequencer Tool, you can create your own cinematic moments.
Sequencer (which comes with the Unreal Editor and requires no additional download) is a powerful editor that allows you to add tracks and animate everything from your cameras to your characters to your world.
You will be able to do the following in this course:
Make your own non-interactive cut scene that is activated by gameplay.
As if you were Steven Spielberg’s personal camera operator, compose interesting camera shots and animate your cameras.
Animate world events to occur as the player moves through your level to add movement and flavor (explosions and landslides, anyone?).
Create simple gameplay systems, such as allowing the player to open doors when they are close by.
Create animation sequences and render them to movie format if you want to make your own short films.
Along the way, we’ll discuss cinematography theory, such as the various types of shots you can create or the various ways to move your camera, such as building camera rails and cranes.
Course Content (5+ hours)
Section 1 – The Fundamentals (1 hours 4 minutes)
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Welcome to the Program (0:46)
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Unreal Engine must be installed (2:58)
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Community and Help (3:32)
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Change the Hero of Our Player (10:52)
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Create A Simple Reveal (12:09)
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Lights – Highlights (13:42)
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A Brief Examination of Cameras (7:26)
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Blueprints and Trigger Levels (13:17)
Sequencers and cameras are covered in Section 2. (1 hours 34 minutes)
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Sequencers and cameras are covered in Section 2. (0:51)
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Set the Scene (8:00)
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The Beginning of the Sequencer (15:46)
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Cameras that animate (11:15)
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Animations for Auto-Keying (11:23)
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Interpolation Options for Animation (3:11)
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Making Use of the Fade Track (4:36)
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Cine Camera Preferences (13:08)
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Making Use of Camera Rig Cranes (10:32)
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Making Use of Camera Rig Rails (5:41)
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Make A Video Out Of The Sequence (10:17)
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What happens next?
Section 3 – Activation Sequences (0 hours 58 minutes)
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